Dungeon & Dragons series can be referred to as a changeover in Gaming history. Published first way back in 1971, role-playing games didn’t arrive in the market just yet. Dungeon & Dragons were the first of its own and it immediately found success in the market. The gaming series was originally designed by Gary Gygax and Dave Arneson under Tactical Studies rules Inc. From 1997, the game has been published by Wizards of the Coast. It has spanned over 5 editions and each one of them has been a big success.
The newest edition of the game was published in second half of 2014. The producers of the game wanted to improve on a few aspects but they wanted to keep the roots of the game as well. So there were a few technological advances but some of the elements that gave the franchise breakthrough in the 1st edition of the game were kept intact as well.
The popularity of the game
In the 70s & 80s, Dungeon and Dragons were a one of a kind of its nature. There wasn’t any other game who had the same type of gimmick. The role-playing concept was so unique that people bought into it. Of course, the technology wasn’t as advanced back then as it is today but it kept on changing with time & the makers made changes with the technology as well. The game kept on getting more & more publicity and thus made it the franchise that it has become today. No gaming franchise has it in itself to walk through the flames, through the thick & thin for these number of years but Dungeon and Dragons have made it worth it for themselves to actually last for almost 50 years, that’s truly incredible!
The change in storyline
Any game basically requires a good storyline which people can connect with. Dungeon and Dragons has done exactly that for almost 5 decades now. In Dungeon and Dragons 5E, the edition returns to the concept of Dungeon Master (DM) as the active storyteller. In previous editions there were a few monikers which people had mixed feelings about. Luckily, the makers knew that it hasn’t struck the right amount of chord with the audience and thus decided to go back to its roots. But the largest & biggest change of them all is the removal of modifiers which were found to be there in the previous editions of the game. Furthermore, the DM does not have to consult the chart to define the circumstances of an attack which is another huge relief for the gamers!
Feat Tax refers to a term which provides a particular bonus to the character traits such as attack rolls or defense with the increase in the number of levels. Feat Tax used to be a thing in the 4th edition of the game. But in the 5th edition of D&D, Feat Taxes have been removed and the system has been made simpler for the gamers to play.
In the previous editions of the game, there were penalties for far too many things. If you went outside the class skill lists, you would immediately get the penalties for it. But in the 5th edition of D&D, the penalties are not charged up to that great extent as you can customize your character in whatever way you want to customize it.
The number of characters and their characterization has seen an improvement. Usually, in previous editions, the characters used to have to less of traits to be bought into them. But in this edition of the game, the makers have made it sure that they go all out in terms of characters. There were a lot of problems in previous editions regarding it, especially in the 3rd edition character sheet fillable pdf available on the web site. But in the D&D 5E character sheet fillable which can be downloaded in PDF format from the official web site of the game, you can definitely see the improvements come through for the game.
There are basically 12 different classes in D&D. These are barbarian, bard, cleric, druid, fighter, monk, paladin, ranger, rogue, sorcerer, warlock and wizard. Every edition comes up with different class components and the 5th edition has seen some drastic changes being made as well. From the 3rd level of the game only, you can see the changes as the changes are very much visible to the eyes. The changes were very much required as well in terms of the classes since it led to a lot of lags and game used to stop automatically for that matter. In 1st to 10th level, you always had fear of accidentally gimping your character but that feature of the game stays no more.
Pros of 5E
1. Simple:- The game is not at all complex to understand, it is as simple as it can ever get for a gamer to play this edition of the game.
2. Role-play driven:- The game has gone back to its grassroots and become the role-playing game all over again.
3. Wide variety of features:- The classes have received a wide variety of features which was a problem in the previous editions of the game, making this edition even better gaming experience.
Cons of 5E
1. Fewer detailed options:- They have given rest to a lot of details which can be problematic at times since in some levels of the game, the detailing becomes a must for any gamer.
2. Lack of outlined mechanical progression:- It becomes another big problem for this edition of the game. In this game, it is a lot on DM to craft your character cause outlined mechanical progression is something which the edition lacks.
Dungeon and Dragons 5E is possibly the simplest edition of the franchise developed in the 21st century. The editions before such as 3.5 & 4 had much more complex issues with themselves and the number of lags was pretty high as well in comparison to 5E. The game does have its cons, but it has gotten an overwhelming response from the people and has set the bars very high for the role-playing games in the market!